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<div class="title">PxBatchQueryDesc.h</div>  </div>
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<a href="PxBatchQueryDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_SCENEQUERYDESC</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_SCENEQUERYDESC</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxClient_8h.html">PxClient.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">struct  </span><a class="code" href="structPxSweepHit.html">PxSweepHit</a>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">struct  </span><a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="structPxBatchQueryStatus.html">   55</a></span>&#160;<span class="keyword">struct </span><a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;{</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306">   57</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306">Enum</a></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    {</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306a6cab806a7bb52b69507f97eae86c0697">   62</a></span>&#160;        ePENDING = 0,</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306a1fccdd0d7e1e3782290fb0f2f1685315">   67</a></span>&#160;        <a class="code" href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306a1fccdd0d7e1e3782290fb0f2f1685315">eSUCCESS</a>,</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306a068da38266149631d5852c46eb0ae59b">   72</a></span>&#160;        eOVERFLOW</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    };</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;};</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">typename</span> HitType&gt;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html">   82</a></span>&#160;<span class="keyword">struct </span><a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxBatchQueryResult.html">PxBatchQueryResult</a></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;{</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#aa91f15d629285e2471fcbb039af1d17b">   84</a></span>&#160;    HitType         <a class="code" href="structPxBatchQueryResult.html#aa91f15d629285e2471fcbb039af1d17b">block</a>;          </div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#a4b4cabd4f1a5befef4a55048854d1a68">   85</a></span>&#160;    HitType*        <a class="code" href="structPxBatchQueryResult.html#a4b4cabd4f1a5befef4a55048854d1a68">touches</a>;        </div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           nbTouches;      </div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#a1fc4664be9c55e563e5ba65b0071ee89">   88</a></span>&#160;    <span class="keywordtype">void</span>*           <a class="code" href="structPxBatchQueryResult.html#a1fc4664be9c55e563e5ba65b0071ee89">userData</a>;       </div><div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#adb01163e07196e8a4867f4b5d4c8752d">   89</a></span>&#160;    <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>            <a class="code" href="structPxBatchQueryResult.html#adb01163e07196e8a4867f4b5d4c8752d">queryStatus</a>;    </div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#a35efe4f4170d5b2ee88a42f1618644d4">   90</a></span>&#160;    <span class="keywordtype">bool</span>            <a class="code" href="structPxBatchQueryResult.html#a35efe4f4170d5b2ee88a42f1618644d4">hasBlock</a>;       </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#ad0b4a79dc77732dc7bbe5c56f50bd4a6">   91</a></span>&#160;    <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>           <a class="code" href="structPxBatchQueryResult.html#ad0b4a79dc77732dc7bbe5c56f50bd4a6">pad</a>;            </div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#adff3cbaeaa46db9a605847696e1f8d13">   94</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>             <a class="code" href="structPxBatchQueryResult.html#adff3cbaeaa46db9a605847696e1f8d13">getNbAnyHits</a>()<span class="keyword"> const                </span>{ <span class="keywordflow">return</span> nbTouches + (hasBlock ? 1 : 0); }</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="structPxBatchQueryResult.html#ac73375fe0f926f910c037fdcd5f0d785">   97</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> HitType&amp;    <a class="code" href="structPxBatchQueryResult.html#ac73375fe0f926f910c037fdcd5f0d785">getAnyHit</a>(<span class="keyword">const</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> index)<span class="keyword"> const  </span>{ <a class="code" href="group__foundation.html#ga4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(index &lt; nbTouches + (hasBlock ? 1 : 0));</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;                                                                        <span class="keywordflow">return</span> index &lt; nbTouches ? touches[index] : block; }</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;};</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="group__physics.html#ga5d8a1dc3627cf1442f40d91a5ec6b4e3">  102</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxBatchQueryResult.html">PxBatchQueryResult&lt;PxRaycastHit&gt;</a>  <a class="code" href="group__physics.html#ga5d8a1dc3627cf1442f40d91a5ec6b4e3">PxRaycastQueryResult</a>;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="group__physics.html#ga89ec6835295298336ceaca7069ba96e4">  105</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxBatchQueryResult.html">PxBatchQueryResult&lt;PxSweepHit&gt;</a>        <a class="code" href="group__physics.html#ga89ec6835295298336ceaca7069ba96e4">PxSweepQueryResult</a>;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="group__physics.html#gae0a66b10a979f7449050bc97669530b2">  108</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxBatchQueryResult.html">PxBatchQueryResult&lt;PxOverlapHit&gt;</a>  <a class="code" href="group__physics.html#gae0a66b10a979f7449050bc97669530b2">PxOverlapQueryResult</a>;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html">  117</a></span>&#160;<span class="keyword">struct </span><a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160; {</div><div class="line"><a name="l00126"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a194b1ad50e68760d9499e253151c7d31">  126</a></span>&#160;    <a class="code" href="group__physics.html#ga5d8a1dc3627cf1442f40d91a5ec6b4e3">PxRaycastQueryResult</a>*           <a class="code" href="structPxBatchQueryMemory.html#a194b1ad50e68760d9499e253151c7d31">userRaycastResultBuffer</a>;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160; </div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a91e8d574145421cd4d722d1a3d3aa189">  134</a></span>&#160;    <a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>*                   <a class="code" href="structPxBatchQueryMemory.html#a91e8d574145421cd4d722d1a3d3aa189">userRaycastTouchBuffer</a>;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160; </div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a21e15901b0b7e88fe8f59ea06dcff69e">  143</a></span>&#160;    <a class="code" href="group__physics.html#ga89ec6835295298336ceaca7069ba96e4">PxSweepQueryResult</a>*             <a class="code" href="structPxBatchQueryMemory.html#a21e15901b0b7e88fe8f59ea06dcff69e">userSweepResultBuffer</a>;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160; </div><div class="line"><a name="l00151"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#af38a1a9598d64f6dedd9db17308e0cb8">  151</a></span>&#160;    <a class="code" href="structPxSweepHit.html">PxSweepHit</a>*                     <a class="code" href="structPxBatchQueryMemory.html#af38a1a9598d64f6dedd9db17308e0cb8">userSweepTouchBuffer</a>;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160; </div><div class="line"><a name="l00160"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a7c54ac68c7049897accaa4520c418d1e">  160</a></span>&#160;    <a class="code" href="group__physics.html#gae0a66b10a979f7449050bc97669530b2">PxOverlapQueryResult</a>*           <a class="code" href="structPxBatchQueryMemory.html#a7c54ac68c7049897accaa4520c418d1e">userOverlapResultBuffer</a>;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160; </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a1240fda3a2829ac7502a513366bc692f">  168</a></span>&#160;    <a class="code" href="structPxOverlapHit.html">PxOverlapHit</a>*                   <a class="code" href="structPxBatchQueryMemory.html#a1240fda3a2829ac7502a513366bc692f">userOverlapTouchBuffer</a>;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160; </div><div class="line"><a name="l00171"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a1e0836786e4a016c11d45f4c60d6d715">  171</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                           <a class="code" href="structPxBatchQueryMemory.html#a1e0836786e4a016c11d45f4c60d6d715">raycastTouchBufferSize</a>;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160; </div><div class="line"><a name="l00174"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a57b0f16109279424ab23826905086a10">  174</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                           <a class="code" href="structPxBatchQueryMemory.html#a57b0f16109279424ab23826905086a10">sweepTouchBufferSize</a>;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160; </div><div class="line"><a name="l00177"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a616e1cecbc5a60da039420f47177fdbb">  177</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                           <a class="code" href="structPxBatchQueryMemory.html#a616e1cecbc5a60da039420f47177fdbb">overlapTouchBufferSize</a>;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#aeef3cc2d61dc29ae57ce386fb258f940">  180</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           <a class="code" href="structPxBatchQueryMemory.html#aeef3cc2d61dc29ae57ce386fb258f940">getMaxRaycastsPerExecute</a>()<span class="keyword"> const    </span>{ <span class="keywordflow">return</span> raycastResultBufferSize; }</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a76283304381163c536bc5155031d3ffe">  183</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           <a class="code" href="structPxBatchQueryMemory.html#a76283304381163c536bc5155031d3ffe">getMaxSweepsPerExecute</a>()<span class="keyword"> const      </span>{ <span class="keywordflow">return</span> sweepResultBufferSize; }</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a22c2be8ed85d425bad3867c27197ba4a">  186</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           <a class="code" href="structPxBatchQueryMemory.html#a22c2be8ed85d425bad3867c27197ba4a">getMaxOverlapsPerExecute</a>()<span class="keyword"> const    </span>{ <span class="keywordflow">return</span> overlapResultBufferSize; 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   <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                           <a class="code" href="structPxBatchQueryMemory.html#afb455a9a8278054c6408b9a4ed4178bb">sweepResultBufferSize</a>;</div><div class="line"><a name="l00207"></a><span class="lineno"><a class="line" href="structPxBatchQueryMemory.html#a286b0f9772987d23cc48ec93e6685e0c">  207</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                           <a class="code" href="structPxBatchQueryMemory.html#a286b0f9772987d23cc48ec93e6685e0c">overlapResultBufferSize</a>;</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;};</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno"><a class="line" href="classPxBatchQueryDesc.html">  217</a></span>&#160;<span class="keyword">class </span><a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a></div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;{</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno"><a class="line" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c">  230</a></span>&#160;    <span class="keywordtype">void</span>*                           <a class="code" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c">filterShaderData</a>;</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;</div><div class="line"><a name="l00239"></a><span class="lineno"><a class="line" href="classPxBatchQueryDesc.html#a35d9cb33ded71261de0c7695d75ecba9">  239</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                           <a class="code" href="classPxBatchQueryDesc.html#a35d9cb33ded71261de0c7695d75ecba9">filterShaderDataSize</a>;</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;</div><div class="line"><a name="l00246"></a><span class="lineno"><a class="line" href="classPxBatchQueryDesc.html#af116e4058958b7c747dfd008317764ba">  246</a></span>&#160;    <a class="code" href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">PxBatchQueryPreFilterShader</a>     <a class="code" href="classPxBatchQueryDesc.html#af116e4058958b7c747dfd008317764ba">preFilterShader</a>;    </div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;</div><div class="line"><a name="l00253"></a><span class="lineno"><a class="line" href="classPxBatchQueryDesc.html#a1eae24bb23c561c4a656d7234d9d2e5e">  253</a></span>&#160;    <a class="code" href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">PxBatchQueryPostFilterShader</a>    <a class="code" href="classPxBatchQueryDesc.html#a1eae24bb23c561c4a656d7234d9d2e5e">postFilterShader</a>;   </div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;</div><div class="line"><a name="l00260"></a><span class="lineno"><a class="line" href="classPxBatchQueryDesc.html#a9dff8b59d67283672d41c6aa6ea7c882">  260</a></span>&#160;    <a class="code" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a>              <a class="code" href="classPxBatchQueryDesc.html#a9dff8b59d67283672d41c6aa6ea7c882">queryMemory</a>;    </div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160; 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   filterShaderData        (NULL),</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;    filterShaderDataSize    (0),</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;    preFilterShader         (NULL),</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;    postFilterShader        (NULL),</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;    queryMemory             (maxRaycastsPerExecute, maxSweepsPerExecute, maxOverlapsPerExecute)</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;{</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;}</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno"><a class="line" href="group__physics.html#ga90b8a1ec43be7a15eb0efd30404a8f72">  289</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#ga90b8a1ec43be7a15eb0efd30404a8f72">PxBatchQueryDesc::isValid</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;<span class="keyword"></span>{ </div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;    <span class="keywordflow">if</span> ( ((<a class="code" href="classPxBatchQueryDesc.html#a35d9cb33ded71261de0c7695d75ecba9">filterShaderDataSize</a> == 0) &amp;&amp; (<a class="code" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c">filterShaderData</a> != NULL)) ||</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;         ((<a class="code" href="classPxBatchQueryDesc.html#a35d9cb33ded71261de0c7695d75ecba9">filterShaderDataSize</a> &gt; 0) &amp;&amp; (<a class="code" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c">filterShaderData</a> == NULL)) )</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;         <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;}</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="group__physics_html_ga89ec6835295298336ceaca7069ba96e4"><div class="ttname"><a href="group__physics.html#ga89ec6835295298336ceaca7069ba96e4">PxSweepQueryResult</a></div><div class="ttdeci">PX_DEPRECATED PxBatchQueryResult&lt; PxSweepHit &gt; PxSweepQueryResult</div><div class="ttdoc">Convenience typedef for the result of a batched sweep query. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:105</div></div>
<div class="ttc" id="classPxBatchQueryDesc_html_a5f0ec12e1149c7960b9360c53615853c"><div class="ttname"><a href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c">PxBatchQueryDesc::filterShaderData</a></div><div class="ttdeci">void * filterShaderData</div><div class="ttdoc">Shared global filter data which will get passed into the filter shader. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:230</div></div>
<div class="ttc" id="group__scenequery_html_gab2564436bacfef3130eb9f0c9070656e"><div class="ttname"><a href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">PxBatchQueryPreFilterShader</a></div><div class="ttdeci">PX_DEPRECATED PxQueryHitType::Enum(* PxBatchQueryPreFilterShader)(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, PxHitFlags &amp;hitFlags)</div><div class="ttdoc">Batched query pre-filter shader. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:233</div></div>
<div class="ttc" id="PxClient_8h_html"><div class="ttname"><a href="PxClient_8h.html">PxClient.h</a></div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a21e15901b0b7e88fe8f59ea06dcff69e"><div class="ttname"><a href="structPxBatchQueryMemory.html#a21e15901b0b7e88fe8f59ea06dcff69e">PxBatchQueryMemory::userSweepResultBuffer</a></div><div class="ttdeci">PxSweepQueryResult * userSweepResultBuffer</div><div class="ttdoc">The pointer to the user-allocated buffer for results of sweep queries in corresponding order of issue...</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:143</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html"><div class="ttname"><a href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></div><div class="ttdoc">Struct for PxBatchQuery memory pointers. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:117</div></div>
<div class="ttc" id="structPxBatchQueryResult_html_a1fc4664be9c55e563e5ba65b0071ee89"><div class="ttname"><a href="structPxBatchQueryResult.html#a1fc4664be9c55e563e5ba65b0071ee89">PxBatchQueryResult::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">Copy of the userData pointer specified in the corresponding query. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:88</div></div>
<div class="ttc" id="structPxBatchQueryResult_html_ad0b4a79dc77732dc7bbe5c56f50bd4a6"><div class="ttname"><a href="structPxBatchQueryResult.html#ad0b4a79dc77732dc7bbe5c56f50bd4a6">PxBatchQueryResult::pad</a></div><div class="ttdeci">PxU16 pad</div><div class="ttdoc">pads the struct to 16 bytes. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:91</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="structPxBatchQueryStatus_html_a65079b6fb3edafc98c6101bd6bc9b306a1fccdd0d7e1e3782290fb0f2f1685315"><div class="ttname"><a href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306a1fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus::eSUCCESS</a></div><div class="ttdoc">The query is finished; results have been written into the result and hit buffers. ...</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:67</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a286b0f9772987d23cc48ec93e6685e0c"><div class="ttname"><a href="structPxBatchQueryMemory.html#a286b0f9772987d23cc48ec93e6685e0c">PxBatchQueryMemory::overlapResultBufferSize</a></div><div class="ttdeci">PxU32 overlapResultBufferSize</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:207</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a616e1cecbc5a60da039420f47177fdbb"><div class="ttname"><a href="structPxBatchQueryMemory.html#a616e1cecbc5a60da039420f47177fdbb">PxBatchQueryMemory::overlapTouchBufferSize</a></div><div class="ttdeci">PxU32 overlapTouchBufferSize</div><div class="ttdoc">Capacity of the user-allocated userOverlapTouchBuffer in elements. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:177</div></div>
<div class="ttc" id="classPxBatchQueryDesc_html_a1eae24bb23c561c4a656d7234d9d2e5e"><div class="ttname"><a href="classPxBatchQueryDesc.html#a1eae24bb23c561c4a656d7234d9d2e5e">PxBatchQueryDesc::postFilterShader</a></div><div class="ttdeci">PxBatchQueryPostFilterShader postFilterShader</div><div class="ttdoc">The custom postFilter shader to use for filtering. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:253</div></div>
<div class="ttc" id="group__physics_html_ga5d8a1dc3627cf1442f40d91a5ec6b4e3"><div class="ttname"><a href="group__physics.html#ga5d8a1dc3627cf1442f40d91a5ec6b4e3">PxRaycastQueryResult</a></div><div class="ttdeci">PX_DEPRECATED PxBatchQueryResult&lt; PxRaycastHit &gt; PxRaycastQueryResult</div><div class="ttdoc">Convenience typedef for the result of a batched raycast query. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:102</div></div>
<div class="ttc" id="PxFiltering_8h_html"><div class="ttname"><a href="PxFiltering_8h.html">PxFiltering.h</a></div></div>
<div class="ttc" id="structPxBatchQueryResult_html_adff3cbaeaa46db9a605847696e1f8d13"><div class="ttname"><a href="structPxBatchQueryResult.html#adff3cbaeaa46db9a605847696e1f8d13">PxBatchQueryResult::getNbAnyHits</a></div><div class="ttdeci">PX_INLINE PxU32 getNbAnyHits() const</div><div class="ttdoc">Computes the number of any hits in this result, blocking or touching. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:94</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__physics_html_ga90b8a1ec43be7a15eb0efd30404a8f72"><div class="ttname"><a href="group__physics.html#ga90b8a1ec43be7a15eb0efd30404a8f72">PxBatchQueryDesc::isValid</a></div><div class="ttdeci">PX_INLINE bool isValid() const</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:289</div></div>
<div class="ttc" id="structPxBatchQueryResult_html_a4b4cabd4f1a5befef4a55048854d1a68"><div class="ttname"><a href="structPxBatchQueryResult.html#a4b4cabd4f1a5befef4a55048854d1a68">PxBatchQueryResult::touches</a></div><div class="ttdeci">HitType * touches</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:85</div></div>
<div class="ttc" id="PxQueryFiltering_8h_html"><div class="ttname"><a href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a></div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a1240fda3a2829ac7502a513366bc692f"><div class="ttname"><a href="structPxBatchQueryMemory.html#a1240fda3a2829ac7502a513366bc692f">PxBatchQueryMemory::userOverlapTouchBuffer</a></div><div class="ttdeci">PxOverlapHit * userOverlapTouchBuffer</div><div class="ttdoc">The pointer to the user-allocated buffer for overlap hits. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:168</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a22c2be8ed85d425bad3867c27197ba4a"><div class="ttname"><a href="structPxBatchQueryMemory.html#a22c2be8ed85d425bad3867c27197ba4a">PxBatchQueryMemory::getMaxOverlapsPerExecute</a></div><div class="ttdeci">PX_FORCE_INLINE PxU32 getMaxOverlapsPerExecute() const</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:186</div></div>
<div class="ttc" id="group__foundation_html_gafd8f8779793627061774cfcfa1b9fbd7"><div class="ttname"><a href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a></div><div class="ttdeci">#define PX_DEPRECATED</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:424</div></div>
<div class="ttc" id="classPxBatchQueryDesc_html"><div class="ttname"><a href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a></div><div class="ttdoc">Descriptor class for PxBatchQuery. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:217</div></div>
<div class="ttc" id="structPxBatchQueryResult_html_a35efe4f4170d5b2ee88a42f1618644d4"><div class="ttname"><a href="structPxBatchQueryResult.html#a35efe4f4170d5b2ee88a42f1618644d4">PxBatchQueryResult::hasBlock</a></div><div class="ttdeci">bool hasBlock</div><div class="ttdoc">True if there was a blocking hit. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:90</div></div>
<div class="ttc" id="PxAssert_8h_html"><div class="ttname"><a href="PxAssert_8h.html">PxAssert.h</a></div></div>
<div class="ttc" id="group__physics_html_ga7c50eeff3e586897d4441a18e43b7237"><div class="ttname"><a href="group__physics.html#ga7c50eeff3e586897d4441a18e43b7237">PxBatchQueryDesc::PxBatchQueryDesc</a></div><div class="ttdeci">PX_INLINE PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute)</div><div class="ttdoc">Construct a batch query with specified maximum number of queries per batch. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:279</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a57b0f16109279424ab23826905086a10"><div class="ttname"><a href="structPxBatchQueryMemory.html#a57b0f16109279424ab23826905086a10">PxBatchQueryMemory::sweepTouchBufferSize</a></div><div class="ttdeci">PxU32 sweepTouchBufferSize</div><div class="ttdoc">Capacity of the user-allocated userSweepTouchBuffer in elements. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:174</div></div>
<div class="ttc" id="structPxBatchQueryStatus_html_a65079b6fb3edafc98c6101bd6bc9b306"><div class="ttname"><a href="structPxBatchQueryStatus.html#a65079b6fb3edafc98c6101bd6bc9b306">PxBatchQueryStatus::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:57</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a3067c6b6dab1322f7b57276cafe6a728"><div class="ttname"><a href="structPxBatchQueryMemory.html#a3067c6b6dab1322f7b57276cafe6a728">PxBatchQueryMemory::raycastResultBufferSize</a></div><div class="ttdeci">PxU32 raycastResultBufferSize</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:205</div></div>
<div class="ttc" id="classPxBatchQueryDesc_html_af116e4058958b7c747dfd008317764ba"><div class="ttname"><a href="classPxBatchQueryDesc.html#af116e4058958b7c747dfd008317764ba">PxBatchQueryDesc::preFilterShader</a></div><div class="ttdeci">PxBatchQueryPreFilterShader preFilterShader</div><div class="ttdoc">The custom preFilter shader to use for filtering. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:246</div></div>
<div class="ttc" id="classPxBatchQueryDesc_html_a35d9cb33ded71261de0c7695d75ecba9"><div class="ttname"><a href="classPxBatchQueryDesc.html#a35d9cb33ded71261de0c7695d75ecba9">PxBatchQueryDesc::filterShaderDataSize</a></div><div class="ttdeci">PxU32 filterShaderDataSize</div><div class="ttdoc">Size (in bytes) of the shared global filter data filterShaderData. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:239</div></div>
<div class="ttc" id="classPxBatchQueryDesc_html_a9dff8b59d67283672d41c6aa6ea7c882"><div class="ttname"><a href="classPxBatchQueryDesc.html#a9dff8b59d67283672d41c6aa6ea7c882">PxBatchQueryDesc::queryMemory</a></div><div class="ttdeci">PxBatchQueryMemory queryMemory</div><div class="ttdoc">User memory buffers for the query. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:260</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="structPxBatchQueryResult_html_adb01163e07196e8a4867f4b5d4c8752d"><div class="ttname"><a href="structPxBatchQueryResult.html#adb01163e07196e8a4867f4b5d4c8752d">PxBatchQueryResult::queryStatus</a></div><div class="ttdeci">PxU8 queryStatus</div><div class="ttdoc">Takes on values from PxBatchQueryStatus::Enum. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:89</div></div>
<div class="ttc" id="structPxBatchQueryResult_html"><div class="ttname"><a href="structPxBatchQueryResult.html">PxBatchQueryResult</a></div><div class="ttdoc">Generic struct for receiving results of single query in a batch. Gets templated on hit type PxRaycast...</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:82</div></div>
<div class="ttc" id="group__physics_html_gae0a66b10a979f7449050bc97669530b2"><div class="ttname"><a href="group__physics.html#gae0a66b10a979f7449050bc97669530b2">PxOverlapQueryResult</a></div><div class="ttdeci">PX_DEPRECATED PxBatchQueryResult&lt; PxOverlapHit &gt; PxOverlapQueryResult</div><div class="ttdoc">Convenience typedef for the result of a batched overlap query. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:108</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a1e0836786e4a016c11d45f4c60d6d715"><div class="ttname"><a href="structPxBatchQueryMemory.html#a1e0836786e4a016c11d45f4c60d6d715">PxBatchQueryMemory::raycastTouchBufferSize</a></div><div class="ttdeci">PxU32 raycastTouchBufferSize</div><div class="ttdoc">Capacity of the user-allocated userRaycastTouchBuffer in elements. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:171</div></div>
<div class="ttc" id="structPxBatchQueryResult_html_aa91f15d629285e2471fcbb039af1d17b"><div class="ttname"><a href="structPxBatchQueryResult.html#aa91f15d629285e2471fcbb039af1d17b">PxBatchQueryResult::block</a></div><div class="ttdeci">HitType block</div><div class="ttdoc">Holds the closest blocking hit for a single query in a batch. Only valid if hasBlock is true...</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:84</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a76283304381163c536bc5155031d3ffe"><div class="ttname"><a href="structPxBatchQueryMemory.html#a76283304381163c536bc5155031d3ffe">PxBatchQueryMemory::getMaxSweepsPerExecute</a></div><div class="ttdeci">PX_FORCE_INLINE PxU32 getMaxSweepsPerExecute() const</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:183</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_af38a1a9598d64f6dedd9db17308e0cb8"><div class="ttname"><a href="structPxBatchQueryMemory.html#af38a1a9598d64f6dedd9db17308e0cb8">PxBatchQueryMemory::userSweepTouchBuffer</a></div><div class="ttdeci">PxSweepHit * userSweepTouchBuffer</div><div class="ttdoc">The pointer to the user-allocated buffer for sweep hits. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:151</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a048b4eea81e88e96e8c7b74445a1020d"><div class="ttname"><a href="structPxBatchQueryMemory.html#a048b4eea81e88e96e8c7b74445a1020d">PxBatchQueryMemory::PxBatchQueryMemory</a></div><div class="ttdeci">PxBatchQueryMemory(PxU32 raycastResultBufferSize_, PxU32 sweepResultBufferSize_, PxU32 overlapResultBufferSize_)</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:188</div></div>
<div class="ttc" id="structPxBatchQueryResult_html_ac73375fe0f926f910c037fdcd5f0d785"><div class="ttname"><a href="structPxBatchQueryResult.html#ac73375fe0f926f910c037fdcd5f0d785">PxBatchQueryResult::getAnyHit</a></div><div class="ttdeci">PX_INLINE const HitType &amp; getAnyHit(const PxU32 index) const</div><div class="ttdoc">Convenience iterator used to access any hits in this result, blocking or touching. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:97</div></div>
<div class="ttc" id="structPxOverlapHit_html"><div class="ttname"><a href="structPxOverlapHit.html">PxOverlapHit</a></div><div class="ttdoc">Stores results of overlap queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:192</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a7c54ac68c7049897accaa4520c418d1e"><div class="ttname"><a href="structPxBatchQueryMemory.html#a7c54ac68c7049897accaa4520c418d1e">PxBatchQueryMemory::userOverlapResultBuffer</a></div><div class="ttdeci">PxOverlapQueryResult * userOverlapResultBuffer</div><div class="ttdoc">The pointer to the user-allocated buffer for results of overlap queries in corresponding order of iss...</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:160</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_afb455a9a8278054c6408b9a4ed4178bb"><div class="ttname"><a href="structPxBatchQueryMemory.html#afb455a9a8278054c6408b9a4ed4178bb">PxBatchQueryMemory::sweepResultBufferSize</a></div><div class="ttdeci">PxU32 sweepResultBufferSize</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:206</div></div>
<div class="ttc" id="group__scenequery_html_ga8cbf76701572506b8120b8e54ac319c7"><div class="ttname"><a href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">PxBatchQueryPostFilterShader</a></div><div class="ttdeci">PX_DEPRECATED PxQueryHitType::Enum(* PxBatchQueryPostFilterShader)(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, const PxQueryHit &amp;hit)</div><div class="ttdoc">Batched query post-filter shader. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:266</div></div>
<div class="ttc" id="group__foundation_html_ga4a83a657390b324a460f14684e5accee"><div class="ttname"><a href="group__foundation.html#ga4a83a657390b324a460f14684e5accee">PX_ASSERT</a></div><div class="ttdeci">#define PX_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> PxAssert.h:59</div></div>
<div class="ttc" id="structPxSweepHit_html"><div class="ttname"><a href="structPxSweepHit.html">PxSweepHit</a></div><div class="ttdoc">Stores results of sweep queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:200</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a91e8d574145421cd4d722d1a3d3aa189"><div class="ttname"><a href="structPxBatchQueryMemory.html#a91e8d574145421cd4d722d1a3d3aa189">PxBatchQueryMemory::userRaycastTouchBuffer</a></div><div class="ttdeci">PxRaycastHit * userRaycastTouchBuffer</div><div class="ttdoc">The pointer to the user-allocated buffer for raycast touch hits. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:134</div></div>
<div class="ttc" id="structPxRaycastHit_html"><div class="ttname"><a href="structPxRaycastHit.html">PxRaycastHit</a></div><div class="ttdoc">Stores results of raycast queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:174</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="structPxBatchQueryStatus_html"><div class="ttname"><a href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a></div><div class="ttdoc">Batched query status. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:55</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_a194b1ad50e68760d9499e253151c7d31"><div class="ttname"><a href="structPxBatchQueryMemory.html#a194b1ad50e68760d9499e253151c7d31">PxBatchQueryMemory::userRaycastResultBuffer</a></div><div class="ttdeci">PxRaycastQueryResult * userRaycastResultBuffer</div><div class="ttdoc">The pointer to the user-allocated buffer for results of raycast queries in corresponding order of iss...</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:126</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="structPxBatchQueryMemory_html_aeef3cc2d61dc29ae57ce386fb258f940"><div class="ttname"><a href="structPxBatchQueryMemory.html#aeef3cc2d61dc29ae57ce386fb258f940">PxBatchQueryMemory::getMaxRaycastsPerExecute</a></div><div class="ttdeci">PX_FORCE_INLINE PxU32 getMaxRaycastsPerExecute() const</div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:180</div></div>
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